This book traces the cult of the Magi through their lore: their history, art, legends, rituals, and devotions. It examines their political and social influences as well as their cultural and religious impact, showing them to be cast both as legitimisers of established power structures, and as figures who foment profoundly radical dissent. Cummins presents and weighs historical prayers to the Three Holy Kings for their mythic structures and ritual possibilities. In particular this book discusses historiolae found in these prayers - appeals to mythic actions or origins, often by imitation, fit for both devotional meditation and operative sorcery. Finally, this text collects, analyses and explores the spellcraft of the Three Wise-Men: examining the various magical operations calling on Caspar, Melchior and Balthazar found in grimoiric handbooks of magic and folk custom alike. These include workings for travelling, for conjuring spirits, for detection, for protection, for healing, and even for dominating authorities. Overall, A Book of the Magi makes a case for the veneration of the Magi as a loci and catalyst for furthering a folk necromantic practice of working with ancestral magicians. It does this by examining the history, devotion, and magic associated with the Three Kings, as well as demonstrating how components from old manuscripts can be explored and incorporated into a personal practice through awareness of context and careful ritual design. A Book of the Magi is the third volume in the Folk Necromancy in Transmission series, conceived by Alexander Cummins and Jesse Hathaway Diaz, available through Revelore Press.
After having her childhood ripped from her, Talia Farmer has made a new life for herself in the northern city of Casita. Running grifts on minor nobles and crooked merchants puts a roof over her head, but she needs something more. A rumor of a book that can't be opened upends her life once more. As she chases after the elusive book, she starts to discover hidden secrets that put her in immediate and mortal danger. Through it all, a burning question drives her: Who are the magi, and where did they go?
Dead Stars is a science fiction horror role-playing game powered by the alternate d20 Universal Decay rules system. Pick a race - from the ever-familiar humans to the amorphous gorbrasch or sleazy helizara - strap on some personal armor and pick up a sliver rifle or get a cerebral computer implant and grab your toolkit. Or both. Then get together with your friends to face a universe of dangers, wonders, opportunities, and quite possibly a messy death. This book contains everything you will need to play or run a game in Dead Stars as well as rules for using the Universal Decay system in alternate genres, incorporating everything from swords and sorcery to vehicle energy weapons, personal armor, nanotechnology and starships.
Written by the co-author of "The Orion Mystery" and "The Mayan Prophecies", this book takes the reader through the past, revealing how secret knowledge was both preserved in the East in the form of monumental architecture and at the time of the Crusades, passed westwards to the fledgling states of Europe.;One of the best known stories of the Bible is the journey of the Magi as witnesses of the Nativity of Jesus, yet who were these "wise men"? Where did they come from and what could possibly have been their motive in making their journey to Bethlehem? In this book, such questions are answered in an exploration of the Magi legend. Threaded into an epic story are the results of Adrian Gilbert's extensive research.;The author claims the truth is that not only was the birth of Jesus widely expected throughout the Middle East, but that Christianity itself has its deepest roots in the "pagan" mysteries of Egypt, Persia and Mesopotamia.