A leading inventor and collector of games, Sid Sackson is also an expert on game history. For this highly entertaining volume, the self-proclaimed "game addict" has selected over 60 popular games from around the world. A brief but fascinating introductory chapter to the history of card playing is followed by a valuable glossary of terms associated with this popular pastime. Additional chapters supply instructions, detailed illustrations, and an abundance of clear examples for playing such intriguing diversions as Sampen, Kowah, Kabu, Cha Kau Tsz' and Khanhoo from Asia; Skat, Blackjack, Old Maid, Fan Tan, Eights, Klondike, La Belle Loucie, Accordion, and Hearts from Europe; Whist, Blackout, Cribbage, Spoil Five, and Casino from the British Isles; Pif Paf, Samba, Bolivia, and Canasta from Latin America; and Poker, Pinochle, Contract Bridge, Rummy, and Oklahoma Gin from the United States. Most games can be played by children or adults with a common deck of 52 playing cards (a few will need additional cards from a second deck).
Presents the history and the basics of different card games, with a description of what cards make up a deck, instructions on playing games such as solitaire and go fish, and a section on how to build a card house.
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
Here’s How You Can Spend Your Rainy Afternoons & Midsummer Nights Playing Card Games With Your Friends! Looking for a fun and engaging way to spend quality time with your kids or friends? Want to learn how to play some of the most popular card games? We’ve got exactly what you need! Introducing The Ultimate Card Games Bundle – The #1 All-Inclusive Guide To The 10 Most Popular Party Card Games! Sick and tired of play charades all the time? Need another way to spend your summer nights or winter afternoons? Now you can easily and quickly learn the rules and strategies of some of the most popular and thrilling card games and spend endless hours of fun with your friends! 10 Different Card Game Guides For The Price Of One! By the end of this incredible card game multi-guide, you will be able to play: • Bridge • Canasta • Cribbage • Euchre • Hearts • Pinochle • Rummy • Solitaire • Spades • Whist And That’s Not All! Author Tim Ander, has included everything you might need for a fun night of cards in this all-in-one card game guide. Learn everything from rules, terminology, tips, variations, beginner’s strategies and winning strategies for ALL 10 games! Save Your Precious Time & Effort While Mastering Ultra-Fun Card Games! If you have ever tried learning the rules of card game online, then you already know how frustrating it is to constantly pause the video, write down notes and trying to figure out how to play the game. Well, the good news is that NOW YOU DON’T HAVE TO! This practical and easy-to-follow guide will offer you the opportunity to quickly and easily learn the fundamentals of each card game, understand its strategies and spend hours of fun playing with your friends or loved ones! What Are You Waiting For? Click “Buy Now” & Start Organizing Your Next Game Night!
Presents an annotated bibliography of multicultural books, organized into sections dealing with celebrations and culture, nomads and the homeless, literacy, books that bring people together, and multicultural books in series.
The perfect book for when you’re ready to move beyond 52-card pickup Feeling rummy? Ready to bridge the gap? In the mood to go fish? Card Games For Dummies is your source for rules, strategy, and fun. You’ll learn everything you need to know to play and win at your family’s favorite games, plus a bunch of others that are probably new to you. If you’re the gambling kind, you can get started with poker, blackjack, and other casino favorites, right here. This handy guide takes card game enthusiasm to the next level and explains the tips and tricks that can turn game night into some serious competition. Learn the official rules for all your favorite card games Discover strategies for winning at bridge, poker, hearts, and many more Play easy games that are perfect for the whole family Get started in the world of online card gaming Card Games For Dummies will whet your appetite for play. Start shuffling!
If you find yourself coming down with a case of rainy-day boredom or "I can't watch another rerun on TV" syndrome, grab the closest deck of cards and get ready for some serious fun! The Everything Card Games Book is packed with loads of variety to keep you entertained for hours with games you can play solo or with a group of people. Wow your friends and family with your card-shark skills by mastering these basic games - along with a handful of more advanced ones, too! In addition to key rules and instructions for play, The Everything Card Games Book provides tips on shuffling and dealing, essential etiquette, and knowing when to hold and when to fold. Learn how to play: Classic games, such as bridge and whist Team games, such as pinochle and spades Variations of games, such as Mexican Stud and Pai Gow Poker Games from abroad, such as Black Maria and Scopone Scientifico Kids' games, such as Go Fish and Memory and more! The perfect way to get you up to speed on more than fifty popular games, The Everything Card Games Book is your wild card for scoring big. Pull up a seat, gather your friends, and let the games begin!
Publisher: American Society for Training and Development
Category: Business & Economics
Card Games by Thiagi offers 30 creative and innovative card games that will engage and support your learners. Based on a single set of cards, the six card games in this product feature five distinct areas of training: human performance improvement, communication, teamwork, leadership, and diversity. Creativity and critical thinking are encouraged through the use of open-ended questions and unpredictable tasks. Winners are determined by the first teammember to collect 1 each of the six game card types: make a list; don't talk; compare the two; act it out; draw it out; surprise attack. Kit includes users guide, a CD-ROM with electronic copies of all game handouts, 1 set of cards and a timer.
"There's no denying it: board and card games are hot right now. In fact, they're one of the most popular leisure activities around. Kickstarter, the largest funding platform for creative projects in the world, is packed with entrepreneurs developing new, innovative experiences, and the industry has become a multibillion-dollar giant in gaming and collectibles in a short amount of time. Readers no doubt have seen or heard of one or perhaps many of these games, but in this volume, they'll get the inside scoop needed to join, play, and win."
Upon publication, the first edition of the CRC Concise Encyclopedia of Mathematics received overwhelming accolades for its unparalleled scope, readability, and utility. It soon took its place among the top selling books in the history of Chapman & Hall/CRC, and its popularity continues unabated. Yet also unabated has been the d
Your Favorite Card Games, All in One Place! Now you can enjoy all the games you've always loved--and find new favorites--with The Book of Card Games. From bridge and pitch to war and whist, this timeless collection outlines the rules to more than fifty classic games and a number of entertaining variations. You can reference the exact rules for gin rummy or try a new spin on the game-night staple with Manipulation Rummy. Why not switch it up on the poker table and go all in during a round of Anaconda, Football, or Omaha? You can even have fun on your own with solitary games like Free Cell and Monte Carlo. The Book of Card Games stacks the deck in your favor for hours of entertaining fun with family and friends!