Released on 2015-11-13Categories Computers

Code-It Workbook 4: Problem Solving Using Scratch

Code-It Workbook 4: Problem Solving Using Scratch

Author: Phil Bagge

Publisher: Legend Press Ltd

ISBN: 9781800317963

Category: Computers

Page: 80

View: 147

Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 4 explains how to think, program and debug exciting programming projects such as Times Tables Game, Perimeter, Clock, Cartesian Coordinates, Translation, Enlargement & Rotation, Primary Games Maker, Tilt Switch and Chat Bot. It also outlines how to use analytical computational thinking skills of algorithm design, algorithm evaluation, decomposition and generalisation; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; develop pupils' knowledge of sequence, repetition, selection and variable use; and program Lego models using Lego Wedo and Scratch.
Released on 2015-11-13Categories Computers

Code-It Workbook 2: Choices In Programming Using Scratch

Code-It Workbook 2: Choices In Programming Using Scratch

Author: Phil Bagge

Publisher: Legend Press Ltd

ISBN: 9781800317949

Category: Computers

Page: 80

View: 325

Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 2 explains how to think, program and debug exciting programming projects such as Maths Quiz, Music Algorithm to Music Code, Slug Trail Game, Selection Investigation and Teach Your Computer To Do Maths . It also outlines how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition and generalisation; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; and consolidate sequence and repetition in programming whilst introducing selection and variable use.
Released on 2015-11-30Categories Computers

Code-It: How To Teach Primary Programming Using Scratch

Code-It: How To Teach Primary Programming Using Scratch

Author: Phil Bagge

Publisher: Legend Press Ltd

ISBN: 9781800317970

Category: Computers

Page: 256

View: 803

The Scratch: The ideal place to begin programming! Key Stage 2 Programming Curriculum Guide . Most primary teachers and pupils have little – if any – experience programming. This book, classroom-tested and perfected by the author through his website code-it.co.uk, aids teachers in providing Key Stage 2 pupils with an exciting and challenging computer science curriculum. Code It can be used to supplement existing programming modules or as a complete KS2 computer science program of study. It contains a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils will learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects. Maths, literacy, humanities, gaming, music and control skills are all put to the test. There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. A growing bank of online videos are also available, designed to help teachers improve their own skills and take full advantage of the cross-curricular benefits of developing depth in programming. The Scratch programming language, already widely recognised in schools, is freely accessible online or as a download at home. Scratch is the ideal place to begin programming as there is no other system that allows pupils to create such a wide variety of projects across primary and secondary education. It also enables pupils to extend their understanding independently through the Scratch online community – the new computing curriculum is truly transformational!
Released on 2022-10-17Categories Computers

Learning Primary Programming with Scratch (Home Learning Book Years 3-4)

Learning Primary Programming with Scratch (Home Learning Book Years 3-4)

Author: Phil Bagge

Publisher: Legend Press Ltd

ISBN: 9781915054173

Category: Computers

Page: 160

View: 413

These books, classroom-tested and perfected by Phil Bagge through his website code-it.co.uk and published in conjunction with Hampshire Inspection and Advisory Service (HIAS), aid teachers in providing Key Stage 2 pupils with an exciting and challenging computer science curriculum. They can be used to supplement existing programming modules or as a complete KS2 computer science program of study. They contain a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils will learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects. Maths, literacy, humanities, gaming, music and control skills are all put to the test. There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. In addition, there are also two home learning books that have been devised for children to learn programming outside of school. A growing bank of online videos are also available, designed to help teachers improve their own skills and take full advantage of the crosscurricular benefits of developing depth in programming. The Scratch programming language, widely recognised in schools, is freely accessible online or as a download and is the ideal place to begin programming.
Released on 2017Categories Juvenile Nonfiction

DK Workbooks: Scratch Challenge Workbook

DK Workbooks: Scratch Challenge Workbook

Author: Steve Setford

Publisher: DK Children

ISBN: 1465456864

Category: Juvenile Nonfiction

Page: 0

View: 891

"Get ready to learn a whole new language: computer coding! Do you love to create computer projects? Take the challenge and create your own amazing games with this Scratch programming workbook. A playful, hands-on workbook that lets your code your own games in Scratch, the free online coding platform. Helps develop the essential skills needed to work with code, including problem-solving and critical thinking. Perfect for learners already familiar with Scratch, with clear instructions and no complicated jargon."--Page [4] of cover.
Released on 2023-01-31Categories Computers

Teaching Primary Programming with Scratch Pupil Book Year 4

Teaching Primary Programming with Scratch Pupil Book Year 4

Author: Phil Bagge

Publisher: Legend Press Ltd

ISBN: 9781915054258

Category: Computers

Page: 222

View: 420

These books, classroom-tested and perfected by Phil Bagge through his website code-it.co.uk and published in conjunction with Hampshire Inspection and Advisory Service (HIAS), aid teachers in providing Key Stage 2 pupils with an exciting and challenging computer science curriculum. They can be used to supplement existing programming modules or as a complete KS2 computer science program of study. They contain a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils will learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects. Maths, literacy, humanities, gaming, music and control skills are all put to the test. There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. In addition, there are also two home learning books that have been devised for children to learn programming outside of school. A growing bank of online videos are also available, designed to help teachers improve their own skills and take full advantage of the crosscurricular benefits of developing depth in programming. The Scratch programming language, widely recognised in schools, is freely accessible online or as a download and is the ideal place to begin programming.
Released on 2021-11-01Categories Computers

Programming for Problem Solving | AICTE Prescribed Textbook - English

Programming for Problem Solving | AICTE Prescribed Textbook - English

Author: R.S. Salaria

Publisher: KHANNA BOOK PUBLISHING CO. PVT. LTD.

ISBN: 9789391505219

Category: Computers

Page: 348

View: 372

This textbook is designed as per the model curriculum of AICTE for the first year students of all branches of undergraduate programme in Engineering & Technology (BE/BTech). The subject of programming for problem Solving aims at developing problem solving skills among the students and the skills to create programs in C language for their implementation. This book emphasizes to empower the students to grasp the skills required for problem solving and to develop deep understanding of the constructs of C language. These aspects of the subject are well illustrated through enormous solved programming problems. Salient Features: l Simple and lucid language that enables students to grasp the subject. l Demonstrates the elegant programming style. l 165+ ready to run programs for reference and to illustrate the program development process. l 135+ Short answer type questions to provide an opportunity for self-assessment of the fundamental concepts learned by answering them precisely. l 165+ multiple choice questions to provide an opportunity to synthesize the fundamental concepts. l 90+ Programming problems to provide an opportunity to harness programming skills.
Released on 2018-12-24Categories Medical

Problem Solving in Chest Imaging E-Book

Problem Solving in Chest Imaging E-Book

Author: Subba R. Digumarthy

Publisher: Elsevier Health Sciences

ISBN: 9780323295352

Category: Medical

Page: 592

View: 327

Optimize diagnostic accuracy with Problem Solving in Chest Imaging, a new volume in the Problem Solving in Radiology series. This concise title offers quick, authoritative guidance from experienced radiologists who focus on the problematic conditions you’re likely to see—and how to reach an accurate diagnosis in an efficient manner. Addresses the practical aspects of chest imaging—perfect for practitioners, fellows, and senior level residents who may or may not specialize in chest radiology, but need to use and understand it. Helps you make optimal use of the latest imaging techniques and achieve confident diagnoses. Presents content by organ system and commonly encountered problems, with problem solving techniques integrated throughout. Features more than 1,500 high-quality images that provide a clear picture of what to look for when interpreting studies. Focuses on the core knowledge needed for successful results, covering anatomy, imaging techniques, imaging approach, entities by pathologic disease and anatomic region, and special situations. Key topics include Diffuse Lung Disease, Neoplasms of the Lung and Airways, Interstitial Lung Disease, Smoking-Related Lung Diseases, and Cardiovascular Disease. Shows how to avoid common problems that can lead to an incorrect diagnosis. Tables and boxes with tips, pitfalls, and other teaching points show you what to look for, while problem-solving advice helps you make sound clinical decisions.
Released on 2020-12-21Categories Computers

Classic Computer Science Problems in Java

Classic Computer Science Problems in Java

Author: David Kopec

Publisher: Simon and Schuster

ISBN: 9781638356547

Category: Computers

Page: 264

View: 633

Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You’ll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem you’re facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. You’ll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz
Released on 2022-11-30Categories Computers

Teaching Primary Programming with Scratch Teacher Book

Teaching Primary Programming with Scratch Teacher Book

Author: Phil Bagge

Publisher: Legend Press Ltd

ISBN: 9781915054210

Category: Computers

Page: 492

View: 997

Who is this book written for? This book is aimed at KS2 (grade 2-5 in US) primary (elementary) teachers and secondary teachers who use Scratch to teach programming. Why was it written? To introduce a range of research supported programming methodology that works in the classroom in a way that non-specialist teachers can put it into action in their own classrooms. To share the joy and creativity of block-based programming through knowledge that leads to greater progress and higher pupil agency. Does it include a scheme of work? There are four companion books to this which include fully resourced research informed modules to use with primary / elementary classes. Scratch IT- Teaching Primary Programming in Year 3 Scratch IT- Teaching Primary Programming in Year 4 Scratch IT- Teaching Primary Programming in Year 4 Scratch IT- Teaching Primary Programming in Year 6 Is This Book Still Useful If You Choose Other Resources To Teach? Yes, research-informed methods are always useful in improving the knowledge you choose to teach, the order or progression you choose to teach it in and the methodologies and support strategies you choose to use. This book is written to aid the scheme but also includes many other strategies and methodologies that you might find useful that are not fully utilised in the scheme. About the series These books, classroom-tested and perfected by Phil Bagge through his website code-it.co.uk and published in conjunction with Hampshire Inspection and Advisory Service (HIAS), aid teachers in providing Key Stage 2 pupils with an exciting and challenging programming curriculum. They can be used to supplement existing programming modules or as a complete KS2 computer science program of study. They contain a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils will learn how to use sequence, repetition, selection, variables and procedures through becoming creators of a wide variety of programming projects from a range of different genres. In addition, there are also two home learning books that have been devised for children to learn programming in a home learning environment. The Scratch programming language, widely recognised in schools, is freely accessible online or as a download and is the ideal place to begin programming.
Released on 2018-10-10Categories Computers

Scratch Programming for Logic Building

Scratch Programming for Logic Building

Author: Kamal Rawat

Publisher: Bpb Publications

ISBN: 9388176510

Category: Computers

Page: 76

View: 514

Teach yourself to code with Exciting Projects Key Features Book shows how Scratch platform can be useful in not just getting started on programming, but also in brain development and logic building. Book covers the entire Scratch programming with a lot of examples from different areas. Strengthens the foundations, as detailed explanation of programming language concepts are given. Lists down all the important points that you need to know related to various topics in an organized manner. Prepares you for coding related interview and theoretical questions. Provides In depth explanation of complex topics and Questions. Description Software development is a two-step process:1. Solve the problem logically, and2. Translate the logic into syntax of a programming language.First step is very helpful in developing our logical capacity. The second step is about remembering the language syntax and knowing its use.A good artisan should be adroit in using his tools. But it is his creative thinking, and not the usage of his tools, that makes him a good artisan. Similarly, a good coder should know how to use a programming language, but his problem-solving abilities and logical capacity makes him a good programmer.In most advanced programming languages, you first go thru the tiring installations, acclimatize yourself with nuances of the IDE and remember complex syntaxes, before you can write your first program. Many students lose their interest in software development because of this infrastructure work and never experience the magic Scratch programming, on the other hand, has a bare-minimum syntax and is very easy to start. This book is an attempt to enhance our logical abilities using Scratch as a tool. What will you learn Understand what is Scratch, who should use it, what all can be done with Scratch. Create and execute your first scratch project. To play sounds and to make your actors dance in a project Programming tool to simulate decision making. Who this book is for K12 students should read it to enhance their brain-power. Parent should read it to help your children. Teachers should read it to develop educational aids. Student of computer science should pick this book to learn about all programming constructs, and also get introduced to many computer science concepts like Multi-threading. It is a small book, but there is something for everyone in this book Table of Contents 1. The Environment 2. My First Project-Events and Motions 3. Scratching more- Sounds & Costumes 4. Branching 5. Looping 6. Having my Own Data 7. Scratch For Logic Building 8. A Sneak peek into Scratch 3.0 About the Author Kamal Rawat is a software developer, trainer, author and an entrepreneur. He has first-hand experience of implementing full life cycle of large scale desktop, Cloud and Mobile applications across various domains and platforms.
Released on 2020-10-22Categories Mathematics

PETSc for Partial Differential Equations: Numerical Solutions in C and Python

PETSc for Partial Differential Equations: Numerical Solutions in C and Python

Author: Ed Bueler

Publisher: SIAM

ISBN: 9781611976311

Category: Mathematics

Page: 407

View: 959

The Portable, Extensible Toolkit for Scientific Computation (PETSc) is an open-source library of advanced data structures and methods for solving linear and nonlinear equations and for managing discretizations. This book uses these modern numerical tools to demonstrate how to solve nonlinear partial differential equations (PDEs) in parallel. It starts from key mathematical concepts, such as Krylov space methods, preconditioning, multigrid, and Newton’s method. In PETSc these components are composed at run time into fast solvers. Discretizations are introduced from the beginning, with an emphasis on finite difference and finite element methodologies. The example C programs of the first 12 chapters, listed on the inside front cover, solve (mostly) elliptic and parabolic PDE problems. Discretization leads to large, sparse, and generally nonlinear systems of algebraic equations. For such problems, mathematical solver concepts are explained and illustrated through the examples, with sufficient context to speed further development. PETSc for Partial Differential Equations addresses both discretizations and fast solvers for PDEs, emphasizing practice more than theory. Well-structured examples lead to run-time choices that result in high solver performance and parallel scalability. The last two chapters build on the reader’s understanding of fast solver concepts when applying the Firedrake Python finite element solver library. This textbook, the first to cover PETSc programming for nonlinear PDEs, provides an on-ramp for graduate students and researchers to a major area of high-performance computing for science and engineering. It is suitable as a supplement for courses in scientific computing or numerical methods for differential equations.