Released on 2015-11-13Categories Computers

Code-It Workbook 4: Problem Solving Using Scratch

Code-It Workbook 4: Problem Solving Using Scratch

Author: Phil Bagge

Publisher: Legend Press Ltd

ISBN: 9781800317963

Category: Computers

Page: 80

View: 815

Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 4 explains how to think, program and debug exciting programming projects such as Times Tables Game, Perimeter, Clock, Cartesian Coordinates, Translation, Enlargement & Rotation, Primary Games Maker, Tilt Switch and Chat Bot. It also outlines how to use analytical computational thinking skills of algorithm design, algorithm evaluation, decomposition and generalisation; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; develop pupils' knowledge of sequence, repetition, selection and variable use; and program Lego models using Lego Wedo and Scratch.
Released on 2015-11-13Categories Computers

Code-It Workbook 2: Choices In Programming Using Scratch

Code-It Workbook 2: Choices In Programming Using Scratch

Author: Phil Bagge

Publisher: Legend Press Ltd

ISBN: 9781800317949

Category: Computers

Page: 80

View: 450

Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 2 explains how to think, program and debug exciting programming projects such as Maths Quiz, Music Algorithm to Music Code, Slug Trail Game, Selection Investigation and Teach Your Computer To Do Maths . It also outlines how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition and generalisation; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; and consolidate sequence and repetition in programming whilst introducing selection and variable use.
Released on 2015-11-30Categories Computers

Code-It: How To Teach Primary Programming Using Scratch

Code-It: How To Teach Primary Programming Using Scratch

Author: Phil Bagge

Publisher: Legend Press Ltd

ISBN: 9781800317970

Category: Computers

Page: 256

View: 941

The Scratch: The ideal place to begin programming! Key Stage 2 Programming Curriculum Guide . Most primary teachers and pupils have little – if any – experience programming. This book, classroom-tested and perfected by the author through his website code-it.co.uk, aids teachers in providing Key Stage 2 pupils with an exciting and challenging computer science curriculum. Code It can be used to supplement existing programming modules or as a complete KS2 computer science program of study. It contains a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils will learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects. Maths, literacy, humanities, gaming, music and control skills are all put to the test. There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. A growing bank of online videos are also available, designed to help teachers improve their own skills and take full advantage of the cross-curricular benefits of developing depth in programming. The Scratch programming language, already widely recognised in schools, is freely accessible online or as a download at home. Scratch is the ideal place to begin programming as there is no other system that allows pupils to create such a wide variety of projects across primary and secondary education. It also enables pupils to extend their understanding independently through the Scratch online community – the new computing curriculum is truly transformational!
Released on 2022-10-17Categories Computers

Learning Primary Programming with Scratch (Home Learning Book Years 3-4)

Learning Primary Programming with Scratch (Home Learning Book Years 3-4)

Author: Phil Bagge

Publisher: Legend Press Ltd

ISBN: 9781915054173

Category: Computers

Page: 160

View: 142

These books, classroom-tested and perfected by Phil Bagge through his website code-it.co.uk and published in conjunction with Hampshire Inspection and Advisory Service (HIAS), aid teachers in providing Key Stage 2 pupils with an exciting and challenging computer science curriculum. They can be used to supplement existing programming modules or as a complete KS2 computer science program of study. They contain a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils will learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects. Maths, literacy, humanities, gaming, music and control skills are all put to the test. There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. In addition, there are also two home learning books that have been devised for children to learn programming outside of school. A growing bank of online videos are also available, designed to help teachers improve their own skills and take full advantage of the crosscurricular benefits of developing depth in programming. The Scratch programming language, widely recognised in schools, is freely accessible online or as a download and is the ideal place to begin programming.
Released on 2017-02-14Categories Juvenile Nonfiction

DK Workbooks: Scratch Challenge Workbook

DK Workbooks: Scratch Challenge Workbook

Author: Dorling Kindersley Publishing Staff

Publisher: DK Children

ISBN: 1465456864

Category: Juvenile Nonfiction

Page: 40

View: 177

Perfect for budding computer whizzes ages 6-9 who are ready to move on from coding beginner projects in Scratch, this highly visual workbook is filled with challenges utilizing the free computer coding programming language. A great second step after DK's beginner Scratch workbooks, DK Workbooks: Scratch Challenge Workbook shows kids how to create even bigger and better projects in Scratch through fun, hands-on learning experiences, but with the same easy-to-follow directions and fun pixel art. All they need is a desktop or laptop with Adobe 10.2 or later, and an Internet connection to download Scratch 2.0. Coding can be done without download on https://scratch.mit.edu. Kids can make their own music, build more intricate computer games, and even use their webcam to be a part of their own projects. This workbook is filled with open-ended projects that use art, music, sound effects, and math and can be shared online with friends. Kids can even test their coding knowledge with written vocabulary and programming quizzes at the end of each challenge. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.
Released on 2021-11-01Categories Computers

Programming for Problem Solving | AICTE Prescribed Textbook - English

Programming for Problem Solving | AICTE Prescribed Textbook - English

Author: R.S. Salaria

Publisher: KHANNA BOOK PUBLISHING CO. PVT. LTD.

ISBN: 9789391505219

Category: Computers

Page: 348

View: 575

This textbook is designed as per the model curriculum of AICTE for the first year students of all branches of undergraduate programme in Engineering & Technology (BE/BTech). The subject of programming for problem Solving aims at developing problem solving skills among the students and the skills to create programs in C language for their implementation. This book emphasizes to empower the students to grasp the skills required for problem solving and to develop deep understanding of the constructs of C language. These aspects of the subject are well illustrated through enormous solved programming problems. Salient Features: l Simple and lucid language that enables students to grasp the subject. l Demonstrates the elegant programming style. l 165+ ready to run programs for reference and to illustrate the program development process. l 135+ Short answer type questions to provide an opportunity for self-assessment of the fundamental concepts learned by answering them precisely. l 165+ multiple choice questions to provide an opportunity to synthesize the fundamental concepts. l 90+ Programming problems to provide an opportunity to harness programming skills.
Released on 2018-12-24Categories Medical

Problem Solving in Chest Imaging E-Book

Problem Solving in Chest Imaging E-Book

Author: Subba R. Digumarthy

Publisher: Elsevier Health Sciences

ISBN: 9780323295352

Category: Medical

Page: 592

View: 769

Optimize diagnostic accuracy with Problem Solving in Chest Imaging, a new volume in the Problem Solving in Radiology series. This concise title offers quick, authoritative guidance from experienced radiologists who focus on the problematic conditions you’re likely to see—and how to reach an accurate diagnosis in an efficient manner. Addresses the practical aspects of chest imaging—perfect for practitioners, fellows, and senior level residents who may or may not specialize in chest radiology, but need to use and understand it. Helps you make optimal use of the latest imaging techniques and achieve confident diagnoses. Presents content by organ system and commonly encountered problems, with problem solving techniques integrated throughout. Features more than 1,500 high-quality images that provide a clear picture of what to look for when interpreting studies. Focuses on the core knowledge needed for successful results, covering anatomy, imaging techniques, imaging approach, entities by pathologic disease and anatomic region, and special situations. Key topics include Diffuse Lung Disease, Neoplasms of the Lung and Airways, Interstitial Lung Disease, Smoking-Related Lung Diseases, and Cardiovascular Disease. Shows how to avoid common problems that can lead to an incorrect diagnosis. Tables and boxes with tips, pitfalls, and other teaching points show you what to look for, while problem-solving advice helps you make sound clinical decisions.
Released on 2020-12-21Categories Computers

Classic Computer Science Problems in Java

Classic Computer Science Problems in Java

Author: David Kopec

Publisher: Simon and Schuster

ISBN: 9781638356547

Category: Computers

Page: 264

View: 252

Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You’ll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem you’re facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. You’ll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz
Released on 2020-10-22Categories Mathematics

PETSc for Partial Differential Equations: Numerical Solutions in C and Python

PETSc for Partial Differential Equations: Numerical Solutions in C and Python

Author: Ed Bueler

Publisher: SIAM

ISBN: 9781611976311

Category: Mathematics

Page: 407

View: 911

The Portable, Extensible Toolkit for Scientific Computation (PETSc) is an open-source library of advanced data structures and methods for solving linear and nonlinear equations and for managing discretizations. This book uses these modern numerical tools to demonstrate how to solve nonlinear partial differential equations (PDEs) in parallel. It starts from key mathematical concepts, such as Krylov space methods, preconditioning, multigrid, and Newton’s method. In PETSc these components are composed at run time into fast solvers. Discretizations are introduced from the beginning, with an emphasis on finite difference and finite element methodologies. The example C programs of the first 12 chapters, listed on the inside front cover, solve (mostly) elliptic and parabolic PDE problems. Discretization leads to large, sparse, and generally nonlinear systems of algebraic equations. For such problems, mathematical solver concepts are explained and illustrated through the examples, with sufficient context to speed further development. PETSc for Partial Differential Equations addresses both discretizations and fast solvers for PDEs, emphasizing practice more than theory. Well-structured examples lead to run-time choices that result in high solver performance and parallel scalability. The last two chapters build on the reader’s understanding of fast solver concepts when applying the Firedrake Python finite element solver library. This textbook, the first to cover PETSc programming for nonlinear PDEs, provides an on-ramp for graduate students and researchers to a major area of high-performance computing for science and engineering. It is suitable as a supplement for courses in scientific computing or numerical methods for differential equations.
Released on 2021-11-25Categories Computers

Build and Code Creative Robots with LEGO BOOST

Build and Code Creative Robots with LEGO BOOST

Author: Ashwin Shah

Publisher: Packt Publishing Ltd

ISBN: 9781801076388

Category: Computers

Page: 428

View: 268

Have fun with LEGO BOOST and Scratch programming while building smart robots that can interact with the world around you Key FeaturesGet up to speed with building your first LEGO BOOST robotic modelBuild interesting robotics prototypes that can perform tasks just like real-life machinesDiscover exciting projects to bring classic LEGO bricks to life using motors and sensorsBook Description LEGO BOOST is a feature-rich creative toolbox that helps kids to develop science, technology, engineering, and mathematics (STEM) skills in a fun way. The LEGO BOOST kit consists of motors, sensors, and more than 840 LEGO pieces to bring various multifunctional robots to life. This book will take you on an interesting and enjoyable journey where you will have fun building robots while developing your problem-solving and logical thinking skills. This book is an end-to-end guide that will take you from a beginner to expert level of robot building with LEGO BOOST and Scratch. Starting with the unboxing and a brief introduction to LEGO BOOST, you'll quickly get your first robotic model up and running. You'll understand how to use the electronic and non-electronic components and have fun building a range of intriguing robotics projects with increasing complexity and advanced functionality. Throughout the book, you'll work on a variety of amazing projects, such as building your own R2D2, a fictional character from Star Wars, that will pique your curiosity to learn robotics and help you explore the full potential of the LEGO BOOST kit. Once you've had fun working with the projects, you'll be introduced to an interesting challenge for you to solve by yourself! By the end of this book, you'll have gained the skills to build creative robotics projects with the LEGO BOOST creative toolbox, and have built on your logical thinking and problem-solving skills. What you will learnUnbox the LEGO BOOST kit and understand how to get startedBuild simple robots with gears and sensorsDiscover the right parts to assemble your robotsProgram your BOOST robot using the Scratch 3.0 programming languageUnderstand complex mechanisms for advanced robotsDevelop engaging and intelligent robots using electronic and non-electronic componentsCreate more than 10 complete robotics projects from scratchDevelop logical thinking and unleash your creativityWho this book is for This book will help 7 to 12-year-old children who want to learn robotics with LEGO BOOST develop their creativity, logical thinking, and problem-solving skills. Teachers, trainers, and parents who wish to teach robotics with LEGO BOOST and Scratch will also find this book useful.
Released on 2022-01-27Categories Medical

Problem Solving in Pediatric Imaging E-Book

Problem Solving in Pediatric Imaging E-Book

Author: Sarah Milla

Publisher: Elsevier Health Sciences

ISBN: 9780323430463

Category: Medical

Page: 640

View: 868

Optimize diagnostic accuracy with Problem Solving in Pediatric Imaging, a new volume in the Problem Solving in Radiology series. This concise title offers quick, authoritative guidance from experienced radiologists who focus on the problematic conditions you’re likely to see—and how to reach an accurate diagnosis in an efficient manner. Addresses the practical aspects of pediatric imaging—perfect for practitioners, fellows, and senior level residents who may or may not specialize in pediatric radiology, but need to use and understand it. Integrates problem-solving techniques throughout, addressing questions such as, "If I see this, what do I need to consider? What are my next steps?" Presents content in a highly useful, real-world manner, with sections on conventional radiography in the ED, NICU, PICU, and CICU; fluoroscopy; body imaging; and neuroradiology. Imaging findings are merged with clinical, anatomic, developmental, and molecular information to extract key diagnostic and therapeutic information. Contains a section on special topics with chapters on radiation safety and quality assurance. Features hundreds of high-quality color images and anatomic drawings that provide a clear picture of what to look for when interpreting studies. Illustrations conveying normal anatomy help you gain an in-depth perspective of each pathology.