Released on 2016-01-12Categories Language Arts & Disciplines

Computer Games and Language Learning

Computer Games and Language Learning

Author: M. Peterson

Publisher: Springer

ISBN: 9781137005175

Category: Language Arts & Disciplines

Page: 167

View: 652

A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.
Released on 2021-03-25Categories Language Arts & Disciplines

Digital Games and Language Learning

Digital Games and Language Learning

Author: Mark Peterson

Publisher: Bloomsbury Publishing

ISBN: 9781350133013

Category: Language Arts & Disciplines

Page: 288

View: 157

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.
Released on 2022-08-12Categories Foreign Language Study

Digital Games in Language Learning

Digital Games in Language Learning

Author: Mark Peterson

Publisher: Taylor & Francis

ISBN: 9781000626711

Category: Foreign Language Study

Page: 243

View: 358

This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.
Released on 2012-06-12Categories Language Arts & Disciplines

Digital Games in Language Learning and Teaching

Digital Games in Language Learning and Teaching

Author: Hayo Reinders

Publisher: Springer

ISBN: 9781137005267

Category: Language Arts & Disciplines

Page: 232

View: 226

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.
Released on 2005-12-31Categories Computers

User-Centered Computer Aided Language Learning

User-Centered Computer Aided Language Learning

Author: Zaphiris, Panayiotis

Publisher: IGI Global

ISBN: 9781591407522

Category: Computers

Page: 335

View: 507

"This book discusses the basis of a broad framework for the development and management of Computer Aided Language Learning (CALL) environments, covering domains as diverse as education, information systems, psychology, sociology, linguistics, artificial intelligence and e-learning"--Provided by publisher.
Released on 2011Categories Computer games

Digital Play

Digital Play

Author: Kyle Mawer

Publisher: Delta Publishing Company(IL)

ISBN: 1905085559

Category: Computer games

Page: 112

View: 704

Digital Play is a pioneering book on the use of computer games in language teaching, in which the authors share their expertise in training teachers in innovative classroom practice with their excitement for teaching with technology. It offers:• guidance on taking on the challenge of the digital revolution• insight into how learners engage with gaming outside the classroom• advice and activities for effectively bringing the world of gaming inside the classroomDigital Play contains three distinctive parts which focus in turn on theory, practice and development:Part A examines the role of computer games in society, in education in general and in language teaching in particular, dismissing stereotypes and suggesting ways of implementing games with language learners.Part B consists of a bank of step-by-step activities showing how to use digital play in the classroom. Activities cover different possible classroom scenarios - from no available technology, through one computer and a projector to multiple computers – and they all have the common aim of helping learners improve their knowledge and use of the foreign language, covering all four language skills.Part C shows the teacher how to integrate digital play activities into the wider environment of the syllabus and the school, and suggests ways of developing personally and professionally as teachers of the 21st century.
Released on 2016-02-26Categories Language Arts & Disciplines

The Routledge Handbook of Language Learning and Technology

The Routledge Handbook of Language Learning and Technology

Author: Fiona Farr

Publisher: Routledge

ISBN: 9781317329428

Category: Language Arts & Disciplines

Page: 597

View: 363

The exponential growth and development of modern technologies in all sectors has made it increasingly difficult for students, teachers and teacher educators to know which technologies to employ and how best to take advantage of them. The Routledge Handbook of Language Learning and Technology brings together experts in a number of key areas of development and change, and opens the field of language learning by exploring the pedagogical importance of technological innovation. The handbook is structured around six themes: historical and conceptual contexts core issues interactive and collaborative technologies for language learning corpora and data driven learning gaming and language learning purpose designed language learning resources. Led by fundamental concepts, theories and frameworks from language learning and teaching research rather than by specific technologies, this handbook is the essential reference for all students, teachers and researchers of Language Learning and TESOL. Those working in the areas of Applied Linguistics, Education and Media Studies will also find this a valuable book.
Released on 1989Categories Foreign Language Study

Computer Assisted Language Learning

Computer Assisted Language Learning

Author: Keith Cameron

Publisher: Intellect Books

ISBN: 0893915602

Category: Foreign Language Study

Page: 115

View: 933

This collection of essays results from the second national conference of Computer Assisted Language Learning (CALL) held at the University of Exeter. The theme of the conference - program structure and principles in CALL - is reflected in the contributions. They form a handbook for the CALL enthusiast, a doing book, designed to assist the researchers and to indicate avenues that can be readily explored both in individual research and in the elaboration of other people's programs. As the first four chapters underline, future work in CALL must be based on practical pedagogical principles as there is a tremendous difference between devising programs that should help people learn and the writing of programs that take into account proven learning techniques and skills.
Released on 2021-03-25Categories Language Arts & Disciplines

Digital Games and Language Learning

Digital Games and Language Learning

Author: Mark Peterson

Publisher: Bloomsbury Publishing

ISBN: 9781350133020

Category: Language Arts & Disciplines

Page: 288

View: 294

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.