Travel through time. Walk the streets as they were. See through floors. Hunt for ghosts (with drink in hand). Hear the walls speak. These are just a few of the ways that locative tourism applications seek to augment the urban experience. This book explores the universe of locative tourism applications. It uses multi-sited sensory ethnography with diverse apps in twelve cities around the world to interrogate how these applications layer (often branded) maps of meaning over the urban environment, and exposes what their use – at the embodied intersection of physical and digital space – can tell us about the production of cityscapes for touristic consumption. Locative Tourism Applications takes a journey in three parts to evaluate how these ‘extensions of the senses’ mediate users’ experience of urban locales. The first offers the reader some theoretical and methodological orientation, the second takes them on a whirlwind tour of locative apps, and the third settles in for an extended exploration of two destinations: Montreal and Christchurch. With broad cross-disciplinary appeal, this volume will be of interest to scholars from tourism studies, cultural geography, urban studies, new media studies and sensory studies and particularly valuable for sensory ethnographers examining mobile and location-aware media.
As cities look for new ways to enliven their streets as cultural destinations, many have begun offering augmented reality tourism applications for mobile users. These apps layer audio, text, and visuals over the built environment in a bid to help tourists make sense of the city, and are a type of "locative media" - a genre of site-specific platforms that use location-aware mobile technologies to enable interplay between digital content and "real" geographies. The maps of meaning constructed by these apps forward particular (on-brand) understandings of what is culturally valuable in the city - what sites are worth seeing, whose stories are worth listening to, how best to taste, touch, and even smell the city. However, as these apps at once animate and are animated by the streetscape they attempt to frame, gaps and seams between the urban environment and the digital layer come into focus. Along the way, users of these apps encounter other rhythms, meanings, and ways of being in the city that can trouble unifying narratives and unsettle the authority of the map. Locative media's cartographies are not only overlaid but "entangled" with locations and their existing representations, weaving a narrative of the city that is set on a shifting stage. This thesis draws from sensory ethnography and on-site media analysis with diverse apps in 10 cities to interrogate how these applications layer maps of meaning over the urban environment, and consider what their use - at the embodied intersection of physical and digital space - can tell us about the production of cityscapes for touristic consumption. Two comparative case studies - in Christchurch and Montreal - further examine how locative apps can mediate the urban ruin and turn the city into a screen, respectively. Situated at the intersection of urban sociology, the anthropology of the senses, cultural geography and new media studies, this study argues that exploring the performance of the locative tour offers valuable perspective on the patterns, traces, and entanglements of urban meaning making in the digital age.
This book deploys the concept of ‘audiovisual tourism promotion’ to account for the promotional functions performed by a vast array of diverse media texts including tourism films, feature films, digital videos conceived for online circulation, video games and TV commercials. From this point of view, this volume fills a major gap in the literature by providing the first comprehensive critical overview of audiovisual tourism promotion as a distinct media field. In this book, the study of audiovisual tourism promotion is characterised by an interdisciplinary approach which combines film studies, media studies, human geography, sociology, tourism studies, history, postcolonial and gender studies. This book will appeal to a wide range of students and scholars from different disciplines.
This groundbreaking collection explores the convergence of the spatial and digital turns through a suite of smartphone apps (Hidden Cities) that present research-led itineraries in early modern cities as public history. The Hidden Cities apps have expanded from an initial case example of Renaissance Florence to a further five historic European cities. This collection considers how the medium structures new methodologies for site-based historical research, while also providing a platform for public history experiences that go beyond typical heritage priorities. It also presents guidelines for user experience design that reconciles the interests of researchers and end users. A central section of the volume presents the underpinning original scholarship that shapes the locative app trails, illustrating how historical research can be translated into public-facing work. The final section examines how history, delivered in the format of geolocated apps, offers new opportunities for collaboration and innovation: from the creation of museums without walls, connecting objects in collections to their original settings, to informing decision-making in city tourism management. Hidden Cities is a valuable resource for upper-level undergraduates, postgraduates, and scholars across a variety of disciplines including urban history, public history, museum studies, art and architecture, and digital humanities.
The Routledge Companion to Media Anthropology provides a broad overview of the widening and flourishing area of media anthropology, and outlines key themes, debates, and emerging directions. The Routledge Companion to Media Anthropology draws together the work of scholars from across the globe, with rich ethnographic studies that address a wide range of media practices and forms. Comprising 41 chapters by a team of international contributors, the Companion is divided into three parts: Histories Approaches Thematic Considerations. The chapters offer wide-ranging explorations of how forms of mediation influence communication, social relationships, cultural practices, participation, and social change, as well as production and access to information and knowledge. This volume considers new developments, and highlights the ways in which anthropology can contribute to the study of the human condition and the social processes in which media are entangled. This is an indispensable teaching resource for advanced undergraduate and postgraduate students and an essential text for scholars working across the areas that media anthropology engages with, including anthropology, sociology, media and cultural studies, internet and communication studies, and science and technology studies.
This book reports on research findings and practical lessons featuring advances in: digital and interaction design; graphic design and branding; design strategies and methodologies; design education; society and communication in design practice; and other related areas. Gathering the proceedings of the 4th International Conference on Digital Design and Communication, Digicom 2020, held virtually on November 5-6, 2020, the book describes cutting-edge perspectives on and analysis of and solutions to challenges digital communication is currently presenting to society, institutions and brands. It offers a timely guide and a source of inspiration for designers of all kinds, including graphic, digital and web designers, UI, UX and social media designers, and to researchers, advertisers, artists, and entrepreneurs, as well as brand or corporate communication managers.
Border Crossings and Mobilities on Screen explores the movement, fluidity and change characterizing contemporary life, as represented on screen media, from mobile devices, to television, film, computers, video art and advertising displays. People have never moved around more, and increasingly migration and mobility has come to shape both our understandings of ourselves, and the ways in which we interpret and mediate the world we live in. As people move, media plays a key role in shaping and reshaping identity and belonging, opening the doors to transnational and transcultural participation. Drawing on screen media case studies from around the world, this book demonstrates how screen mobilities reconfigure notions of space, place, network and border regimes. The increasing ease of consumption and production of media has allowed for an unprecedented fluidity and mobility of class, gender, sexuality, nation and transnation, individual freedoms and aspirations. Putting people at the core of the book, this book shows the many ways in which people are using screen media to create identity, participation and meaning. The rich picture built up over the many chapters of this interdisciplinary volume raise important questions about the nature of contemporary media experiences. At a time of great change in the ways in which people move and connect with each other, this book provides an important global snapshot for researchers across the fields of media, communication and screen studies; sociology of communication; global studies and transnationalism; cultural studies; culture and identity; digital cultures; travel, tourism and place.
This timely research handbook offers a systematic and comprehensive examination of the election laws of democratic nations. Through a study of a range of different regimes of election law, it illuminates the disparate choices that societies have made concerning the benefits they wish their democratic institutions to provide, the means by which such benefits are to be delivered, and the underlying values, commitments, and conceptions of democratic self-rule that inform these choices.
The tourism and hospitality industry of Bangladesh as a South Asian country has potential. Sustainable development of this industry in this country is on the move. Still, there are some hindrances which appear to be stymieing this industry’s overall development potential. Overcoming such hindrances can be partly enabled by applying digital innovation and introducing more Internet based platforms in the country’s tourism and hospitality industry. The country is believed to have emphasized innovative technology application in this industry, but technology applications in this industry in Bangladesh have so far attracted very few researchers, resulting in insufficient contributions and very limited knowledge. This book, therefore, can make a significant contribution towards the very limited knowledge in this identified research area. On the specific ground of technology application in the tourism and hospitality industry, the book covers concepts and context, the present scenario, product and service offers, and an analysis of the roles of public and private institutions. On related issues, the book also covers social media, networking and connectivity; sustainability practices and climate change effects; tourist experiences; developments; and challenges, suggestions, and future research directions. The book is expected to appeal to general readers, as well as researchers with an interest in technology applications in the tourism and hospitality industry. This book is also an essential read for the relevant policy planners and industry professionals.
The Routledge Companion to Media and Tourism provides a comprehensive overview of the research into the convergence of media and tourism and specifically investigates the concept of mediatized tourism. This Companion offers a holistic look at the relationship between media and tourism by drawing from a global range of contributions by scholars from disciplines across the humanities and social sciences. The book is divided into five parts, covering diverse aspects of mediatization of tourism including place and space, representation, cultural production, and transmedia. It features a comprehensive theoretical introduction and an afterword by leading scholars in this emerging field, delving into the ways in which different forms of media content and consumption converge, and the consequential effects on tourism and tourists. The collection is an invaluable resource for students and scholars of tourism studies, cultural studies, and media and communication, as well as those with a particular interest in mediatization, convergence culture, and contemporary culture.
This book explores ways in which screen-based storyworlds transfix, transform, and transport us imaginatively, physically, and virtually to the places they depict or film. Topics include fantasy quests in computer games, celebrity walking tours, dark tourism sites, Hobbiton as theme park, surf movies, and social gangs of Disneyland. How physical, virtual, and imagined locations create a sense of place through their immediate experience or visitation is undergoing a revolution in technology, travel modes, and tourism behaviour. This edited collection explores the rapidly evolving field of screen tourism and the affective impact of landscape, with provocative questions and investigations of social groups, fan culture, new technology, and the wider changing trends in screen tourism. We provide critical examples of affective landscapes across a wide range of mediums (from the big screen to the small screen) and locations. This book will appeal to students and scholars in film and tourism, as well as geography, design, media and communication studies, game studies, and digital humanities.
The tourism and hospitality industries have faced major setbacks in recent years as they have had to combat various challenges such as the COVID-19 pandemic and a rapidly evolving global market. In order to ensure these industries are prepared for future crises, further study on the best practices and strategies for handling difficult times and managing growth is critical. The Handbook of Research on Urban Tourism, Viral Society, and the Impact of the COVID-19 Pandemic provides innovative research and perspectives on the revitalization of cultural tourism industries and services by addressing the creation of jobs in the areas of restoration, leisure, and culture. The book also analyzes how the tourism industry has handled global crises in the past and proposes business models for information and knowledge dissemination to appropriately handle disasters. Covering critical topics such as digital media and risk management, this major reference work is ideal for industry professionals, government officials, policymakers, researchers, academicians, scholars, practitioners, instructors, and students.