This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.
Kashmiri Life Narratives takes as its central focus writings -- memoirs, non-fictional and fictional Bildungsromane -- published circa 2008 by Kashmiris/Indians living in the Valley of Kashmir, India or in the diaspora. It offers a new perspective on these works by analyzing them within the framework of human rights discourse and advocacy. Literature has been an important medium for promoting the rights of marginalized Kashmiri subjects within Indian-occupied Kashmir and that it has been successful in putting Kashmir back on the global map and in shifting discussion about Kashmir from the political board rooms to the international English-language book market. In discussing human rights advocacy through literature, this book also effects a radical change of perspective by highlighting positive rights (to enjoy certain things) rather than negative ones (to be spared certain things). Kashmiri life narratives deploy a language of pleasure rather than of physical pain to represent the state of having and losing rights.
This book, the first multi-disciplinary study of nostalgia and videogame music, allows readers to understand the relationships and memories they often form around games, and music is central to this process. The quest into the past begins with this book, a map that leads to the intersection between nostalgia and videogame music. Informed by research on musicology and memory as well as practices of gaming culture the edited volume discusses different forms of nostalgia, how video games display their relation to those and in what ways theoretically self-conscious positions can be found in games. The perspectives of the new discipline ludmusicology provide the broader framework for this project. This significant new book focuses on an important topic that has not been sufficiently addressed in the field and is clear in its contribution to ludomusicology. An important scholarly addition to the field of ludomusicology, with potential appeal to undergraduate and graduate scholars in many related fields due to its inherent interdisciplinarity, including musicology more broadly, game studies and games design, film studies, as well as cultural and media studies. It could also appeal to practitioners, particularly those nostalgic and self-reflexive artists who already engage in nostalgic practice (chiptune musicians, for instance). Also to those researching and studying in the fields of memory studies and cultural studies. Readership will include researchers, educators, practitioners, undergraduate and graduate students, fans and game players.
Well Played is a concept of providing in-depth close readings of video games that parse out the various meanings to be found through the experience of playing a game. Around Halloween in 2020, the Well Played Journal started its 10th volume. Looking back, the first “well played” presentation and article was in 2003, with the first book coming out in 2009, and the first journal issue released in 2011. Thinking of Well Played during the pandemic underscored how games have been a part of our experiences, and the value and role games have had in people’s lives this past year or so. This Well Played retrospective, along with companion essays on games during the pandemic, capture a critical history of Well Played and highlight how much games can matter in our lives. The retrospective essays and the pandemic essays have resonant themes, so we’ve woven them together to share a written tapestry of Well Played and games, value, and meaning.
Beards and Masculinity in American Literature is a pioneering study of the symbolic power of the beard in the history of American writing. This book covers the entire breadth of American writing – from 18th century American newspapers and periodicals through the 19th and 20th centuries to recent contemporary engagements with the beard and masculinity. With chapters focused on the barber and the barbershop in American writing, the "need for a shave" in Ernest Hemingway’s fiction, Whitman’s beard as a sanctuary for poets reaching out to the bearded bard, and the contemporary re-engagement with the beard as a symbol of Otherness in post-9/11 fiction, Beards and Masculinity in American Literature underlines the symbolic power of facial hair in key works of American writing.
Migrant and Tourist Encounters: The Ethics of Im/mobility in 21st Century Dominican and Cuban Cultures analyzes the effects of clashing flows of voluntary and involuntary travelers to and from these countries due to an increase in migration and tourism during the last three decades. I compare the ways in which literary works and films reflect on and critique the power relations and ethics of im/mobility and encounter, both on the islands and in destinations abroad. The works draw attention to the interconnectedness of migration, tourism, and other forms of travel as well as immobility, and portray growing local and global inequalities through characters’ disparate access to free, voluntary movement. I consider how the works respond to the question of the moral potential of encounters produced by im/mobilities and the possibility of connection across differences. I argue that Dominican and Cuban artists not only critique neo-colonial paradigms of power and im/mobility, but envision and enact strategies for belonging and, in some cases, suggest a path toward de-colonial cosmopolitanism.
This book investigates the role of the idea of the literary canon in the teaching of literature, especially in colleges and secondary schools in the United States. Before the term "canon" was widely used in literary studies, which occurred in the second half of 20th century when the canon was first seriously viewed as politically and culturally problematic, the idea that some literary texts were more worthy of being studied than others existed since the beginning of the discipline of the teaching of literature in the 1800s. The concept of the canon, however, extends as far back as to Ancient Greece and its meaning has evolved over time. Thus, this book charts the changing meaning of the idea of the literary canon, examining its influence specifically in the teaching of literature from the beginning of the field to the 21st century. To explain how the literary canon and the teaching of literature have changed over time and continue to change, this book constructs a theory of canon formation based on the ideas of Michel Foucault and the assemblage theory of Manuel DeLanda, illustrating that the literary canon, while frequently contested, is integral to the teaching of literature yet changes as the teaching of literature changes.
This book opens out a wholly new field of enquiry within a familiar subject: it offers a detailed – yet eminently readable – historical investigation, of a kind never yet undertaken, of the impact of psychoanalysis (at a crucial moment of its history) on the thinking and writing of D.H. Lawrence. It considers the impact on his writing, through his relationship with Frieda Weekley, of the maverick Austrian analyst Otto Gross; it situates the great works of 1911-20 in relation to the controversial issues at stake in the Freud-Jung quarrel, about which his good friend, the English psychoanalyst David Eder, kept him informed; and it explores his sympathy with the maverick American analyst Trigant Burrow. It is a study to interest a literary audience by its close reading of Lawrence’s texts, and a psychoanalytic audience by its detailed consideration of the contribution made to contemporary debate by three comparatively neglected analytic thinkers.
This interdisciplinary volume discusses whether the increasing salience of the Anthropocene concept in the humanities and the social sciences constitutes an "Anthropocenic turn." The Anthropocene discourse creates novel conceptual configurations and enables scholars to re-negotiate and re-contextualize long-established paradigms, premises, theories and methodologies. These innovative constellations stimulate fresh research in many areas of thought and practice. The contributors to this volume respond to the proposition of an "Anthropocene turn" from the perspective of diverse research fields, including history of science, philosophy, environmental humanities and political science as well as literary, art and media studies. Altogether, the collection reveals to which extent the Anthropocene concept challenges deep-seated assumptions across disciplines. It invites readers to explore the wealth of scholarly perspectives on the Anthropocene as well as unexpected inter- and transdisciplinary connections.