Released on 2019Categories Computer games

The Art of Game Design

The Art of Game Design

Author: Jesse Schell

Publisher: A K PETERS

ISBN: 1138632058

Category: Computer games

Page: 600

View: 347

Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.
Released on 2008-08-04Categories Art

The Art of Game Design

The Art of Game Design

Author: Jesse Schell

Publisher: CRC Press

ISBN: 9780123694966

Category: Art

Page: 522

View: 489

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Released on 2017-07-20Categories

The Art of Game Design

The Art of Game Design

Author: Jesse Schell

Publisher: A K PETERS

ISBN: 1138413690

Category:

Page: 0

View: 199

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100 plus sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Released on 2018-04-19Categories Computers

Practical Game Design

Practical Game Design

Author: Ennio De Nucci

Publisher: Packt Publishing Ltd

ISBN: 9781787122161

Category: Computers

Page: 476

View: 216

Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.
Released on 2016Categories Computer games

Players Making Decisions

Players Making Decisions

Author: Zack Hiwiller

Publisher: New Riders Publishing

ISBN: 0134396758

Category: Computer games

Page: 0

View: 591

This detailed and easy-to-follow guide to game design is for both digital and analogue game designers alike. It features a clear introduction to the discipline and the game development process; full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues; a detailed discussion of cognitive biases and human decision making as it pertains to games; thorough coverage of key game elements, with practical discussions of game mechanics, dynamics and aesthetics; practical coverage of using simulation tools to decode the magic of game balance; and a full section on the game design business, and how to create a sustainable lifestyle within it.
Released on 2001Categories Artificial intelligence

Game Design

Game Design

Author: Bob Bates

Publisher: Course Technology

ISBN: 0761531653

Category: Artificial intelligence

Page: 0

View: 801

This title offers an inside look into the game development industry, it has advice and insight on how to get a foot in the door, how to licence a game, how to settle contract issues, and how to demonstrate the game to prospective companies.
Released on 2019-11-28Categories Business & Economics

Press Start

Press Start

Author: Daniel Griffin

Publisher: Bloomsbury Publishing

ISBN: 9781472970497

Category: Business & Economics

Page: 288

View: 660

Do you know someone obsessed with a mobile game like Candy Crush? Have you ever felt a rush when you completed a task... and perhaps another when you crossed it off your to-do list? Or maybe you have that one running-obsessed friend who has to log everything on their fitness app? The fact is, these obsessions and 'highs' affect all of us, and they can be powerful drivers in terms of how we behave. In an increasingly commoditized world, marketers are always looking for new ways to influence or motivate us to be better engaged with their products, services, and brands. This is marketing gamification: the practice of taking the motivational elements of games (like challenges, achievements and teams) and applying them intelligently in real-life situations to improve engagement and performance. With many success stories from the likes of LinkedIn, Delta Airlines, Starbucks, and Duolingo, marketing gamification is already a well-established practice, but many businesses are wary of jumping in without a guide - especially as there have been so many high-profile failures. Written specifically for marketing professionals, Press Start explores the benefits and uses of gamification, and ties together motivational psychology and case studies with popular game mechanics and design principles. More importantly, the book will provide readers with a step-by-step guide for successfully designing their own marketing gamification solutions.
Released on 2004-03-24Categories Computers

Creating the Art of the Game

Creating the Art of the Game

Author: Matthew Omernick

Publisher: New Riders

ISBN: 0132705079

Category: Computers

Page: 320

View: 703

The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.
Released on 1999Categories Computer games

Game Design

Game Design

Author: Marc Saltzman

Publisher:

ISBN: 1575952572

Category: Computer games

Page: 468

View: 332

Over 100 game programmers were interviewed and provided their individual view on questions like: How did you get into the game industry? What mistakes did you make along the way? What is the secret to your success? What advice do you have for those just getting started?--cover.
Released on 2022-11-15Categories Juvenile Nonfiction

Maker Comics: Design a Game!

Maker Comics: Design a Game!

Author: Bree Wolf

Publisher: First Second

ISBN: 9781250906960

Category: Juvenile Nonfiction

Page: 131

View: 980

Inside Maker Comics: Design a Game!, the next volume of First Second's DIY comic series, you'll find step-by-step instructions for six tabletop game design projects! Siblings Shen, Shondra, and Shontoya arrive at Ludum Omega Summer Camp with a passion for games, and Professor Zephyr is excited to teach this year’s students all about the art and science of game design! What makes a game fun? What kinds of games are out there? How can designers turn an okay game into a great one? With Maker Comics: Design a Game! as your guide, you’ll play and modify classic games and learn how to build and test a prototype of a new game that’s all your own!
Released on 2007-02-23Categories Computers

Game Design

Game Design

Author: Deborah Todd

Publisher: A K Peters/CRC Press

ISBN: UOM:39015069339177

Category: Computers

Page: 316

View: 143

This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special features include examples of both classic and contemporary games, and interviews with many of the game industry’s brightest professionals who share their insights on key elements in game design, and their analysis on what makes a game a blockbuster hit. This book is a perfect guide for the novice, student, and game enthusiast interested in learning the nuts and bolts of the computer-game industry.