Released on 2019-06Categories Business & Economics

The Economics of Online Gaming: A Player's Introduction to Economic Thinking

The Economics of Online Gaming: A Player's Introduction to Economic Thinking

Author: Andrew Wagner

Publisher:

ISBN: 1948580918

Category: Business & Economics

Page: 204

View: 266

The Economics of Online Gaming covers basic economic concepts, unique economic issues, and general economic themes. This book is made from the connections that the author saw when he compared his experience inside a video game with what he learned through a formal study of economic theory. Set in the Massively Multiplayer Online Role-Playing Game (MMORPG) of Eternal Lands, it follows the true story of Mr. Mind, a gamer who builds a business inside the game world that he calls RICH. This business grows from a small start-up to an unregulated natural monopoly that abuses its market power by intentionally losing money to drive competitors out of business. RICH becomes so influential that it breaks the market process with a unique case of regulatory capture. Through this story, the book demonstrates how economic thinking is absorbed by experimenting inside an online video game. The Economics of Online Gaming covers basic economic concepts, unique economic issues, and general economic themes. Each of these topics begins with the context of a story and continues with an explanation of the economic theory behind it, finishing with a relevant real-world connection. It supports economic theory in an emotional way that cannot be shared through math or charts or graphs. Appendix B provides a comprehensive outline of ideas for teaching and discussion in each chapter.
Released on 2015-02-27Categories Business & Economics

Handbook on the Economics of the Media

Handbook on the Economics of the Media

Author: Robert G Picard

Publisher: Edward Elgar Publishing

ISBN: 9780857938893

Category: Business & Economics

Page: 416

View: 869

Media industries and services present a complex set of challenges to economic analysis: challenges made more difficult by the technological changes that have been transforming the media sector. Research on the economics of media has made major advances
Released on 2014-02-03Categories Education

Online Gaming and Playful Organization

Online Gaming and Playful Organization

Author: Harald Warmelink

Publisher: Routledge

ISBN: 9781135040246

Category: Education

Page: 230

View: 629

Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must communicate and collaborate to solve complex problems. By examining the impact of gaming beyond its own context, this book argues that one can apply numerous lessons from the virtual world of online games to the “real” world of businesses, schools, and other professional communities. Most notably, it articulates the concept of playful organizations, defined as organizations in which the ability to play has become so institutionalized that it is spontaneous, creative, and enjoyable. Based on original research, Online Gaming and Playful Organization establishes an interdisciplinary framework for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of online games and virtual worlds, and of the possible structural and cultural transformation of public and private organizations.
Released on 2016-10-06Categories Language Arts & Disciplines

Media Corporate Entrepreneurship

Media Corporate Entrepreneurship

Author: Min Hang

Publisher: Springer

ISBN: 9789811021220

Category: Language Arts & Disciplines

Page: 172

View: 522

This book examines corporate entrepreneurship start-ups in the media industries and provides a timely solution to fill in the gap of academic as well as practical knowledge in this regard. It brings together new media venturing practices in the west and east and covers new media opportunities in various emerging forms, including gaming, Internet, mobile and webcasting business. The book presents case studies from major transnational media companies, highlights the industry specific characteristics of corporate entrepreneurship, and thus contributes to understanding the links between new business venturing and certain particular industries, so as to further explore the industry specific characteristics of entrepreneurship. This book also suggests a new approach to integrate economic and management theories for the study of media corporate entrepreneurship; while the two sets of theories are conflicting with each other, the book proposes a contingent model to reconcile different theories. This is an innovative approach and will be a valuable starting point to construct an interdisciplinary theoretical framework for new media business studies.
Released on 2016-05-27Categories BUSINESS & ECONOMICS

Handbook on the Economics of the Internet

Handbook on the Economics of the Internet

Author: Johannes M. Bauer

Publisher: Edward Elgar Publishing

ISBN: 9780857939852

Category: BUSINESS & ECONOMICS

Page: 608

View: 665

The Internet is connecting an increasing number of individuals, organizations, and devices into global networks of information flows. It is accelerating the dynamics of innovation in the digital economy, affecting the nature and intensity of competition, and enabling private companies, governments, and the non-profit sector to develop new business models. In this new ecosystem many of the theoretical assumptions and historical observations upon which economics rests are altered and need critical reassessment.
Released on 2010-10-01Categories Computers

Korea's Online Gaming Empire

Korea's Online Gaming Empire

Author: Dal Yong Jin

Publisher: MIT Press

ISBN: 9780262288965

Category: Computers

Page: 201

View: 651

The rapid growth of the Korean online game industry, viewed in social, cultural, and economic contexts. In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea's Online Gaming Empire, Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms. Korea has the largest percentage of broadband subscribers of any country in the world, and Koreans spend increasing amounts of time and money on Internet-based games. Online gaming has become a mode of socializing—a channel for human relationships. The Korean online game industry has been a pioneer in software development and eSports (electronic sports and leagues). Jin discusses the policies of the Korean government that encouraged the development of online gaming both as a cutting-edge business and as a cultural touchstone; the impact of economic globalization; the relationship between online games and Korean society; and the future of the industry. He examines the rise of Korean online games in the global marketplace, the emergence of eSport as a youth culture phenomenon, the working conditions of professional gamers, the role of game fans as consumers, how Korea's local online game industry has become global, and whether these emerging firms have challenged the West's dominance in global markets.
Released on 2013-03-01Categories Games & Activities

Online Gaming in Context

Online Gaming in Context

Author: Garry Crawford

Publisher: Routledge

ISBN: 9781135275044

Category: Games & Activities

Page: 320

View: 929

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet. This book explores the opportunities, challenges and patterns of gameplay and sociality afforded by the Internet and online gaming. Bringing together a series of original essays from both leading and emerging academics in the field of game studies, many of which employ new empirical work and innovative theoretical approaches to gaming, this book considers key issues crucial to our understanding of online gaming and associated social relations, including: patterns of play, legal and copyright issues, player production, identity construction, gamer communities, communication, patterns of social exclusion and inclusion around religion, gender and disability, and future directions in online gaming.
Released on 2012-11-27Categories Business & Economics

Routledge International Handbook of Internet Gambling

Routledge International Handbook of Internet Gambling

Author: Robert J. Williams

Publisher: Routledge

ISBN: 9781136708138

Category: Business & Economics

Page: 401

View: 942

Internet gambling is a rapidly growing phenomenon, which has profound social, psychological, economic, political, and policy implications. Until recently, Internet gambling has been understudied by the research community, but now a growing body of literature is emerging, on all aspects of Internet gambling and its attendant implications. As jurisdictions around the world grapple to understand the best way to respond to Internet gambling from a commercial, regulatory, and social perspective, scholarly studies of Internet gambling are becoming an ever more crucial resource. The Handbook of Internet Gambling consolidates this emerging body of literature into a single reference volume. Its twenty chapters comprise groundbreaking contributions from the world’s leading authorities in the commercial, clinical, political and social aspects of Internet gambling. It is sure to be a foundational resource for academics, students, regulators, politicians, policy makers, commercial providers, and health care professionals who have an interest in understanding the history, dynamics, and impacts of Internet gambling in a global context.
Released on 2019-05-17Categories Computers

Video Games and the Global South

Video Games and the Global South

Author: Phillip Penix-Tadsen

Publisher: Lulu.com

ISBN: 9780359641390

Category: Computers

Page: 302

View: 501

Video Games and the Global South redefines games and game culture from south to north, analyzing the cultural impact of video games, the growth of game development and the vitality of game cultures across Africa, the Middle East, Central and South America, the Indian subcontinent, Oceania and Asia.
Released on 2010Categories Literary Criticism

Landscapes of Postmodernity

Landscapes of Postmodernity

Author: Petra Eckhard

Publisher: LIT Verlag Münster

ISBN: 9783643502018

Category: Literary Criticism

Page: 286

View: 842

In Landscapes of Postmodernity, a group of young scholars link key concepts of postmodern thought to our present everyday experience in which we change our identities on a regular basis. While many of the essays look at less conventional modes of aesthetic representation - computer games, graphic novels, telenovelas, queer and animated films - others analyze more canonical works following less conventional approaches. Either way, the cultural and literary cartographies presented in this book allow America to be conceived as polymorphous or transnational, celebrating a new American self that is aware and proud of its non-Anglo-Saxon origins.
Released on 2007Categories Computers

The Academic Library and the Net Gen Student

The Academic Library and the Net Gen Student

Author: Susan L. Gibbons

Publisher: American Library Association

ISBN: 9780838909461

Category: Computers

Page: 119

View: 581

As students embrace new Web 2.0 technologies like MySpace, YouTube, and RSS feeds, libraries also need to take charge. Based on actual work-practice studies of students and faculty - original research conducted at the University of Rochester - this visionary guide maps potentially vibrant futures for academic libraries.Academic librarians in public services, technology and administration now have the tools to better understand the integral role of technology in the social and academic lives of undergraduates (the net generation). Use these research results, cogent analysis, and clear explanations to: understand hot technologies, how students use them, and how libraries can too; leverage new Web 2.0 technologies to stay ahead of the curve and include innovations in your service mix; transform your library's web site with ideas inspired by gaming; and provide value-added services to students by communicating in their preferred modes.
Released on 2011-08-04Categories Games & Activities

Online Gaming

Online Gaming

Author: Garry Crawford

Publisher: Routledge

ISBN: 9781135178871

Category: Games & Activities

Page: 201

View: 479

Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are engaged with and experienced in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding gaming practices.