Book Summary Explore the gifts presented by Jim Stovall in his book The Ultimate Gift by using the lens of experiential learning. See how to apply these gifts to everyday living by using experiential games to simulate real-world situations and have fun in the process. Learn how to magnify the gifts offered in this book via hands-on experience to help reinforce the lessons learned.
Book Summary Explore the gifts presented by Jim Stovall in his book The Ultimate Gift by using the lens of experiential learning. See how to apply these gifts to everyday living by using experiential games to simulate real-world situations and have fun in the process. Learn how to magnify the gifts offered in this book via hands-on experience to help reinforce the lessons learned.
As a parent, you already know that your child has many gifts. What you may not know is that attention-deficit hyperactivity disorder (ADHD)-related symptoms-the very qualities that lead him or her to act out and distract others-may be among them. This second edition of The Gift of ADHD includes compelling new research indicating that the impulses that lead your child to act exuberantly may correspond with unusual levels of creativity and a heightened capacity for insight into the feelings and emotions of others. Could it be that ADHD is not a hindrance, but an asset in our fast-paced digital age? ADHD expert Lara Honos-Webb presents the evidence for this revolutionary concept and explains how you can help your child develop control over inattentive, hyperactive behavior and enhance the five gifts of ADHD: creativity, attunement to nature, interpersonal intuition, energetic enthusiasm, and emotional sensitivity. Filled with easy skill-building activities you and your child can do together, this book will help your child transform problematic symptoms into strengths, then build the self-esteem they need to let those gifts shine.
From us to you... the precious gift of freedom from yourunbearable workload and space to breathe! What is the main thing that stops you doing all those thingsyou'd love to do? That stops you trying a new idea, starting a newhobby, looking for new opportunities or finishing that long-overdueproject. It's time isn't it? It certainly is for most of us. We'reall drowning in work – never-ending to-do lists, constantdeadlines one after the other, too many emails to possibly answer!If only some of that load could be lifted. If only we could findsome space, some breathing room, some time to actually think. Itwould mean we could try new things, think creatively, do our bestrather than just enough to get it done and off our plate. Certainlyin work, business growth is dependent on creative thinking andinnovation – you need time to do that. If you want to succeedin your career, or make more room in your life for the nonworkstuff, then you need to free up some time. And what's the key tofinding time? Delegation. Let Gail Thomas teach you to art ofdelegation. Stop wasting your time on tasks you're overqualifiedfor and see how you actually can focus on the important stuff. Andyou won't just learn how to delegate 'down' – Gail will alsohelp you master upwards delegation. The Gift of Time includes: How proper delegation can lead to a more successful career anda happier life Solid research into the value of delegation in real monetaryterms An examination of the attitudes and barriers to delegation andhow to overcome them Different types of delegation – not just 'downwarddelegation' but upwards and sideways delegation, silent andstakeholder delegation Articles by guest writers – experts in particular areas,such as parental delegation Case studies to illustrate exactly how effective delegation hasbeen done to great results
If you are looking for the intersection of past practices, current thinking, and future insights into the ever-expanding world of entrepreneurship education, then you will want to read and explore the fourth edition of the Annals of Entrepreneurship Education and Pedagogy. Prepared under the auspices of the United States Association for Small Business and Entrepreneurship (USASBE), this edited volume covers a broad range of scholarly, practical, and thoughtful perspectives on a compelling range of entrepreneurship education issues.
Rachel and Margaret McMillan, Maria Montessori and Susan Isaacs have had a major impact on contemporary early years curriculum theory and practice. This new book, introduces students and practitioners to the ideas, philosophies and writings of these key early thinkers in early childhood education and show how they relate to quality early years provision today. The book explores the influences that shaped the ideas, values and beliefs of each pioneer and clearly demonstrates how they have each contributed to our knowledge of young children’s learning and development. It then examines these in the context of current policy to highlight the key ideas that practitioners should consider when reflecting on their own practice. Features include: Summaries of each pioneers‘ ideas and their influence on contemporary practice Practical examples to illustrate key principles Reflective questions to encourage practitioners to develop and improve their own practice Written to support the work of all those in the field of early childhood education, this book will be invaluable to students and practitioners that wish to fully understand the lasting legacies of these four influential women.
If you find traditional lectures and course material ineffective for teaching students how to develop a sensitivity to cultural differences and apply “home grown” technologies to foreign situations, Business Simulations, Games and Experiential Learning in International Business Education is the guide to help you remedy this predicament! Helpful and easy-to-use, this text teaches you how to use computer-based games and experiential learning exercises to teach international business. You’ll learn how to place students in realistic situations where they can experiment with new behaviors and receive immediate, constructive feedback and then take what they have learned beyond the classroom. Business Simulations, Games and Experiential Learning in International Business Education helps you introduce students to global competition and business cultures as you explore important ethical, political, and social issues with them. You can better prepare your students for the challenges of international business if you pay particular attention to the book’s discussions of: different levels of power-sharing alternatives to traditional international business course materials and methods changing the norms and behaviors of organizations and institutions the role gender plays in effective gaming environments simulating a European Works Council within a classroom environment promoting decisionmaking and flexibility in management style understanding business rules and regulations of different countries Academics teaching and researching in international business will find Business Simulations, Games and Experiential Learning in International Business Education an immensely useful tool as you struggle with the challenges of readying students for the international work environment. As you know, it is not enough that students be schooled in the latest developments and technologies. Use this book’s games and learning techniques to emphasize to your students that international businessmen and women must not only know their field, but also be respectful of others’cultures and values, be linguistically flexible, and be aware of foreign business rules and regulations.
Publisher: U.S. Army Combat Capabilities Development Command – Soldier Center
ISBN: 9780997725827
Category: Computers
Page: 172
View: 636
The attached proceedings resulted from papers accepted for the 10th Annual GIFT Users Symposium held virtually on 24-25 May 2022. The first GIFT Users Symposium was held in 2013 with the goal to capture successful implementations of GIFT from the user community and to share recommendations leading to more useful capabilities for authors, researchers, and learners of Adaptive Instructional Systems (AISs). We are proud to publish our 10th edition of the proceedings, which provides an excellent collection of contributions covering all aspects of (AIS), with special attention towards future training and education concepts centered around competency-based learning, multi-modal methods, collaboration and team dynamics.
The GIFT Users Symposia began in 2013 with the goal to capture successful implementations of GIFT from the user community and to share recommendations leading to more useful capabilities for authors, researchers, and learners of Adaptive Instructional Systems (AIS). The attached proceedings resulted from papers accepted for the 9th Annual GIFT Users Symposium held virtually (due to COVID-19) on 26-27 May 2021. It is a excellent collection of contributions covering all aspects of AIS implementation, with special attention towards future training and education concepts centered around collaboration and team dynamics.
This book is a crucial resource for instructors interested in bringing the past alive for their students through hands-on, immersive educational experiences. While sharing a common historical field, the contributors hail from multiple disciplines, including art history, human biology, biological anthropology, and English literature. Ranging from assignments that involve students editing and annotating a primary work to producing an array of digital projects, and from participating in study-abroad programs to taking part in service-learning initiatives, the chapters will furnish readers with strategies for creating engaged and dynamic classrooms. Although the focus of the book is on Victorian Britain, the pedagogical approaches outlined in each chapter will be useful to instructors of any historical field. Kevin A. Morrison is Provincial Chair Professor, University Distinguished Professor, and Professor of British Literature in the School of Foreign Languages at Henan University, China. He is the author of Victorian Liberalism and Material Culture: Synergies of Thought and Place; A Micro-History of Victorian Liberal Parenting: John Morley "Discreet Indifference" and Study-Abroad Pedagogy, Dark Tourism, and Historical Reenactment: In the Footsteps of Jack the Ripper and His Victims (Palgrave, 2019).
This second volume of Diverse Pedagogical Approaches to Experiential Learning (Palgrave, 2020) contains a new collection of experiential learning (EL) reflections, case studies, and strategies written by twenty-eight authors across sixteen academic disciplines. Like the first volume, the chapters describe the process of developing, implementing, facilitating, expanding, and assessing EL in courses, programs, and centers both locally and globally. The authors take on new themes in this collection, including discussions on the intersections of experiential learning with race and privilege, cross-cultural competencies, power and gender, professional development and vocational discernment, self-inquiry and reflection, social justice, and more. The authors also address the importance of adapting new pedagogical approaches to EL in response to challenges in higher education presented by the global coronavirus pandemic. Karen Lovett is Director of Experiential Learning at the University of Dayton, USA. Her research interests include how people learn through experience in diverse social contexts, and her work highlights the transformative impact of experiential learning on students and educators' lives.
This book constitutes the refereed proceedings of the 17th International Conference on Artificial Intelligence in Education, AIED 2015, held in Madrid, Spain, in June 2015. The 50 revised full papers presented together with 3 keynotes, 79 poster presentations, 13 doctoral consortium papers, 16 workshop abstracts, and 8 interactive event papers were carefully reviewed and selected from numerous submissions. The conference provides opportunities for the cross-fertilization of approaches, techniques and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology, linguistics, as well as many domain-specific areas.