Released on 2021-10-05Categories

The New 2022 UI/UX For Beginners And Experts

The New 2022 UI/UX For Beginners And Experts

Author: Allen Veronica

Publisher: Independently Published

ISBN: 9798490026525

Category:

Page: 92

View: 659

The book on sight at the moment to guide anyone all around the environment of UI/UX design is the "UI/UX beginner's guide". UI stands for user interface, whereas UX on the other hand stands for user experience. In this ultimate guide in book, you will understand how you can become a skillful UI/UX designer, and this book is programmed for beginners. The choices of words used here are such that everyone and anyone can understand and comprehend the concepts under discussion. Of no doubt, UI/UX are intelligent set of computer design made for the ideal web app, mobile app, and even software, delivering unbeatable optimization and user-friendly environment, all round flexibility, and full automation. In this book, you will notice how user interface (UI) and user experience (UX) features new Scalability, with its main aim being to deliver even more fascinating environment for greater performance, expandability, and scalability. This great performance by this awesome platform is extremely versatile, accommodating a number of different web and app configurations with remarkable flexibility to support a whole lot of workloads yet standing strong. So, you can bear witness with me of how understanding this awesome platform can mean a lot of things to you, helping you to make your users enjoy their stay. Its pros are: This book helps you to grasp a glimpse of Voice-controlled interfaces (also known as VUIs), which users make use of to interact with the software or any other computer program through their voices, as well as Gesture-based interfaces which users need in order to engage with some 3D design spaces through bodily motions such as those which are seen in virtual reality (VR) games. It also offers you a myriad of support to understanding the job of a UI designer and also that of a UX designer, letting you know more about their relatedness and their differences, how they can be able to work together in order to establish SND create a particular project, and be able to create stunning user-friendly environment to keep the user in charge of his app or the web page which he is visiting.
Released on 2022-06-16Categories Computers

Culture and Computing

Culture and Computing

Author: Matthias Rauterberg

Publisher: Springer Nature

ISBN: 9783031054341

Category: Computers

Page: 490

View: 113

This book constitutes the refereed proceedings of the 10th International Conference on Culture and Computing, C&C 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The C&C 2022 proceedings presents topics such as User Experience, Culture, and Technology, Culture and Computing in Arts and Music and preservation and fruition of cultural heritage, as well as developing and shaping future cultures.
Released on 2022-01-14Categories Computers

Adobe Animate 2022 for Creative Professionals

Adobe Animate 2022 for Creative Professionals

Author: Joseph Labrecque

Publisher: Packt Publishing Ltd

ISBN: 9781803245973

Category: Computers

Page: 464

View: 598

Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life with the help of expert-led content Key FeaturesProduce rich motion graphics and interactive animations for multiple platformsExplore the key features and enhancements in the latest Adobe Animate releaseTake your Adobe Animate projects to the next level with creative workflowsBook Description Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you'll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You'll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices. What you will learnGain a solid understanding of Adobe Animate foundations and new featuresUnderstand the nuances associated with publishing and exporting rich media content to various platformsMake use of advanced layering and rigging techniques to create engaging motion contentCreate dynamic motion using the camera and variable layer depth techniquesDevelop web-based games, virtual reality experiences, and multiplatform mobile applicationsExtend Animate with extensions, application-level scripting, and the creation of custom integrated tutorialsWho this book is for This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of fundamental animation concepts will help you to get the most out of this book and produce impressive results.
Released on 2022-07-03Categories Technology & Engineering

Rising Threats in Expert Applications and Solutions

Rising Threats in Expert Applications and Solutions

Author: Vijay Singh Rathore

Publisher: Springer Nature

ISBN: 9789811911224

Category: Technology & Engineering

Page: 729

View: 214

The book presents high-quality, peer-reviewed papers from the FICR International Conference on Rising Threats in Expert Applications and Solutions 2022 organized by IIS (Deemed to be University), Jaipur, Rajasthan, India, during January 7–8, 2022. The volume is a collection of innovative ideas from researchers, scientists, academicians, industry professionals, and students. The book covers a variety of topics, such as expert applications and artificial intelligence/machine learning; advance web technologies such as IoT, big data, cloud computing in expert applications; information and cyber security threats and solutions, multimedia applications in forensics, security and intelligence; advancements in app development; management practices for expert applications; and social and ethical aspects in expert applications through applied sciences.
Released on 2022-08-17Categories Technology & Engineering

Expert Clouds and Applications

Expert Clouds and Applications

Author: I. Jeena Jacob

Publisher: Springer Nature

ISBN: 9789811925009

Category: Technology & Engineering

Page: 785

View: 200

The book features original papers from International Conference on Expert Clouds and Applications (ICOECA 2022), organized by GITAM School of Technology, Bangalore, India, during 3–4 February 2022. It covers new research insights on artificial intelligence, big data, cloud computing, sustainability, knowledge-based expert systems. The book discusses innovative research from all aspects including theoretical, practical, and experimental domains that pertain to the expert systems, sustainable clouds, and artificial intelligence technologies.
Released on 2022-07-25Categories Computers

HCI International 2022 Posters

HCI International 2022 Posters

Author: Constantine Stephanidis

Publisher: Springer Nature

ISBN: 9783031064173

Category: Computers

Page: 631

View: 132

The four-volume set CCIS 1580, CCIS 1581, CCIS 1582, and CCIS 1583 contains the extended abstracts of the posters presented during the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually in June - July 2022. The total of 1276 papers and 275 posters included in the 40 HCII 2021 proceedings volumes was carefully reviewed and selected from 5583 submissions. The posters presented in these four volumes are organized in topical sections as follows: Part I: user experience design and evaluation; visual design and visualization; data, information and knowledge; interacting with AI; universal access, accessibility and design for aging. Part II: multimodal and natural interaction; perception, cognition, emotion and psychophysiological monitoring; human motion modelling and monitoring; IoT and intelligent living environments. Part III: learning technologies; HCI, cultural heritage and art; eGovernment and eBusiness; digital commerce and the customer experience; social media and the metaverse. Part IV: virtual and augmented reality; autonomous vehicles and urban mobility; product and robot design; HCI and wellbeing; HCI and cybersecurity.
Released on 2022-03-28Categories Technology & Engineering

Evolutionary Computation with Intelligent Systems

Evolutionary Computation with Intelligent Systems

Author: R.S. Chauhan

Publisher: CRC Press

ISBN: 9781000550542

Category: Technology & Engineering

Page: 323

View: 947

This book focuses on cutting-edge innovations and core theories, principles, and algorithms applicable to a wide area. Real-life applications, case studies, and examples are included along with emerging trends, design, and optimized solutions pivoting around the needs of Society 5.0. Evolutionary Computation with Intelligent Systems: A Multidisciplinary Approach to Society 5.0 provides a holistic view of evolutionary computation techniques including principles, procedures, and future applications with real-life examples. The book comprehensively explains evolutionary computation, design, principles, development trends, and optimization and describes how it can transform the operating context of the organization. It exemplifies the potential of evolutionary computation for the next generation and the role of cloud computing in shaping Society 5.0. It also provides insight into various platforms, paradigms, techniques, and tools used in diverse fields. This book appeals to a variety of readers such as academicians, researchers, research scholars, and postgraduates.
Released on 2022-03-19Categories Computers

Sense, Feel, Design

Sense, Feel, Design

Author: Carmelo Ardito

Publisher: Springer Nature

ISBN: 9783030983888

Category: Computers

Page: 524

View: 972

This book contains a series of revised papers selected from 7 workshops organized by 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, which was held in September 2021 in Bari, Italy. The 15 papers included in this volume were carefully reviewed and selected from 30 submissions. They show the design of interactive technologies addressing one or more United Nations' Sustainable Development Goals, to deal with evolving contexts of use in today’s and future application domains and its influence on human-centered socio-technical system design and devel-opment practice, share educational resources and approaches to support the process of teaching and learning HCI Engineering (HCI-E), share educational resources and approaches to support the process of teaching and learning HCI Engineering (HCI-E), and address and discuss geopolitical issues in Human-Computer Interaction as a field of knowledge and practice. Chapter “Extreme Citizen Science Contributions to the Sustainable Development Goals: Challenges and Opportunities for a Human-Centred Design Approach” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Released on 2019-12-03Categories Computers

An Assessment of the Communications Technology Laboratory at the National Institute of Standards and Technology

An Assessment of the Communications Technology Laboratory at the National Institute of Standards and Technology

Author: National Academies of Sciences, Engineering, and Medicine

Publisher: National Academies Press

ISBN: 9780309498982

Category: Computers

Page: 58

View: 240

An Assessment of the Communications Technology Laboratory at the National Institute of Standards and Technology: Fiscal Year 2019 is an independent technical assessment of the quality of the National Institute of Standards and Technology's (NIST's) Communications Technology Laboratory (CTL). It reviews the organization's technical programs, the portfolio of scientific expertise within the organization, the adequacy of the organization's facilities, equipment, and human resources, and the effectiveness by which the organization disseminates its program outputs. This report focuses on CTL priority areas such as public safety communications, trusted spectrum testing, and Next Generation Wireless (5G and Beyond). It also assesses the extent to which CTL applied the recommendations from a 2015 National Academies' report, which describes many of the critical uses of radio communications, provides lab-specific recommendations, and highlights important research priorities for the Boulder, Colorado communications technology laboratory of the Department of Commerce laboratory. This new report also describes the current activities of the Boulder telecommunications laboratories, its strengths and weaknesses as an organization, and its plans for the near future
Released on 2022-05-14Categories Computers

Artificial Intelligence in HCI

Artificial Intelligence in HCI

Author: Helmut Degen

Publisher: Springer Nature

ISBN: 9783031056437

Category: Computers

Page: 612

View: 963

This book constitutes the refereed proceedings of the Third International Conference on Artificial Intelligence in HCI, AI-HCI 2022, which was held as part of HCI International 2022 and took place virtually during June 26 – July 1, 2022. A total of 1271 papers and 275 posters included in the 39 HCII 2022 proceedings volumes. AI-HCI 2022 includes a total of 39 papers; they are grouped thematically as follows: Human-Centered AI; Explainable and Trustworthy AI; UX Design and Evaluation of AI-Enabled Systems; AI Applications in HCI.
Released on 2022-03-14Categories Art

Game Usability

Game Usability

Author: Katherine Isbister

Publisher: CRC Press

ISBN: 9781000523485

Category: Art

Page: 452

View: 266

This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.