This eBook gives you complete knowledge of UX(User Experience). This eBook is a complete professional research-based from my past 3 yrs of work life. It has 78 Pages including Cover and Thank you page. This eBook has extra useful designer info pages.
The book on sight at the moment to guide anyone all around the environment of UI/UX design is the "UI/UX beginner's guide". UI stands for user interface, whereas UX on the other hand stands for user experience. In this ultimate guide in book, you will understand how you can become a skillful UI/UX designer, and this book is programmed for beginners. The choices of words used here are such that everyone and anyone can understand and comprehend the concepts under discussion. Of no doubt, UI/UX are intelligent set of computer design made for the ideal web app, mobile app, and even software, delivering unbeatable optimization and user-friendly environment, all round flexibility, and full automation. In this book, you will notice how user interface (UI) and user experience (UX) features new Scalability, with its main aim being to deliver even more fascinating environment for greater performance, expandability, and scalability. This great performance by this awesome platform is extremely versatile, accommodating a number of different web and app configurations with remarkable flexibility to support a whole lot of workloads yet standing strong. So, you can bear witness with me of how understanding this awesome platform can mean a lot of things to you, helping you to make your users enjoy their stay. Its pros are: This book helps you to grasp a glimpse of Voice-controlled interfaces (also known as VUIs), which users make use of to interact with the software or any other computer program through their voices, as well as Gesture-based interfaces which users need in order to engage with some 3D design spaces through bodily motions such as those which are seen in virtual reality (VR) games. It also offers you a myriad of support to understanding the job of a UI designer and also that of a UX designer, letting you know more about their relatedness and their differences, how they can be able to work together in order to establish SND create a particular project, and be able to create stunning user-friendly environment to keep the user in charge of his app or the web page which he is visiting.
Learn every step you need for product design and development Key Features Explore all the tools that you need to be a complete UX designer Code the product designs you’ve created to become a full-stack designer Build an amazing portfolio with real-world projects Book Description Designing user experience (UX) is one of the most important aspects of a project, as it has a direct effect on how customers think of your company. The process of designing a user experience is one of the most challenging yet rewarding aspects of product development. Hands-On UX Design for Developers will teach you how to create amazing user experiences for products from scratch. This book starts with helping you understand the importance of a good UX design and the role of a UX designer. It will take you through the different stages of designing a UX and the application of various principles of psychology in UX design. Next, you will learn how to conduct user research and market research, which is crucial to creating a great UX. You will also learn how to create user personas and use it for testing. This book will help you gain the ability to think like a UX designer and understand both sides of product development: design and coding. You will explore the latest tools, such as Sketch, Balsamiq, and Framer.js, to create wireframes and prototypes. The concluding chapters will take you through designing your UI, dealing with big data while designing a UX, and the fundamentals of frontend. Finally, you'll prepare your portfolio and become job ready in the UX arena. What you will learn What UX is and what a UX designer does Explore the UX Process and science of making products user-friendly Create user interfaces and learn which tools to use Understand how your design works in the real world Create UI interaction, animation, wireframes, and prototypes Design a product with users in mind Develop a personal portfolio and be well-prepared to join the UX world Who this book is for Hands-On UX/UI Design for Developers is for web designers who have knowledge of basic UX design principles.
Get up to speed quickly on the latest in user experience strategy and design UX For Dummies is a hands-on guide to developing and implementing user experience strategy. Written by globally-recognized UX consultants, this essential resource provides expert insight and guidance on using the tools and techniques that create a great user experience, along with practical advice on implementing a UX strategy that aligns with your organisation's business goals and philosophy. You'll learn how to integrate web design, user research, business planning and data analysis to focus your company's web presence on the needs of your customers, gaining the skills you need to be effective in the field of user experience design. Whether it's the interface, graphics, industrial design, physical interaction or a user manual, being anything less than on point can negatively affect customer satisfaction and retention. User experience design fully encompasses traditional human-computer interaction design, and extends it to address all aspects of a product or service as perceived by users. UX For Dummies provides comprehensive guidance to professionals looking to understand and apply effective UX strategies. Defines UX and offers assistance with determining users and modelling the user experience Provides details on creating a content strategy and building information architectures Explores visual design and designing for specific channels Delves into UX testing and methods for keeping your site relevant The UX field is growing rapidly as companies realise that meeting your business goals requires a web presence aligned with customer needs. This alignment demands smart strategy and even smarter design. Consultants, designers and practitioners must all be on board if the result is to be cohesive and effective. UX For Dummies provides the information and expert advice you need to get up to speed quickly.
A practical guide filled with case studies and easy solutions to solve the most common user experience issues Key Features Understand and fix the pain points of a bad UX design to ensure greater customer satisfaction. Correct UX issues at various stages of a UX Design with the help of different methodologies for fixing bad UXs See best practices and established principles in UX with case studies illustrating these practices and principles Book Description Have your web applications been experiencing more hits and less conversions? Are bad designs consuming your time and money? This book is the answer to these problems. With intuitive case studies, you’ll learn to simplify, fix, and enhance some common, real-world application designs. You’ll look at the common issues of simplicity, navigation, appearance, maintenance, and many more. The challenge that most UX designers face is to ensure that the UX is user-friendly. In this book, we address this with individual case studies starting with some common UX applications and then move on to complex applications. Each case study will help you understand the issues faced by a bad UX and teach you to break it down and fix these problems. As we progress, you’ll learn about the information architecture, usability testing, iteration, UX refactoring, and many other related features with the help of various case studies. You’ll also learn some interesting UX design tools with the projects covered in the book. By the end of the book, you’ll be armed with the knowledge to fix bad UX designs and to ensure great customer satisfaction for your applications. What you will learn Learn about ROI and metrics in UX Understand the importance of getting stakeholders involved Learn through real cases how to fix bad UX Identify and fix UX issues using different methodologies Learn how to turn insights and finding into practical UX solutions Learn to validate, test and measure the UX solutions implemented Learn about UX refactoring Who this book is for This book is for anyone confronted with a poorly designed UX. It is ideal for UX professionals who want to solve problems with existing UX designs, and UX designers who want to enhance their designs or analyze and rectify where they went wrong.
Whether you’re new to the User Experience field or just want to refresh your UX knowledge, The UX Design Field Book is your go-to quick reference guide for everything about User Experience Design. This essential guide provides fast-access, high-level overviews of the core knowledge of UX Design, including: The UX Design Process Usability Research Visual Design Interaction Design Information Architecture Usability Testing UX Writing Accessibility Ethical Design Principles UX and Design Terminology Essential UX Design Reading Lists No matter your experience level, The UX Design Field Book is book is a must-have for anyone interested in User Experience. It’s the perfect book to keep close-at-hand when you need fast information, quick guidance, or a crash course in any of the core elements of UX Design. Doug Collins, author of The UX Design Field Book, is an internationally recognized UX Design expert. He has lead User Experience design practices at E*TRADE, Western Union, and CACI. He currently serves as the Director of UX/UI for ALC Schools. His work has been published on Adobe.com, UX Booth, UXMastery, UXNewsMag, UXMas, and The Ecomm Manager.
Customer satisfaction does not only apply to goods and services but is also extremely important to the digital world as well. As smartphones and mobile devices have become increasingly common, billions of people rely on technology to schedule and live their lives. User interface (UI) and user experience (UX) engineers work to ensure a pleasurable interaction between a customer and product. Accomplishing this requires a knowledge of a variety of fields, including programming, graphic design, marketing and branding, and psychology. This book explores the training, challenges, and rewards of these exciting professions.
The first thing to understand about UX is that it is not simply an exercise in creating a prototype. UX design refers to user experience design, while UI design stands for user interface design. Both of these are crucial to an IT product and need to work closely together. Despite being very integral to each other, the roles themselves are quite different, involving distinct processes Many people approach UX entirely focused on prototype creation, but creating a prototype is only a narrow subset of what the discipline of UX has to offer. In this article, I
The two-volume set LNCS 6769 + LNCS 6770 constitutes the proceedings of the First International Conference on Design, User Experience, and Usability, DUXU 2011, held in Orlando, FL, USA in July 2011 in the framework of the 14th International Conference on Human-Computer Interaction, HCII 2011, incorporating 12 thematically similar conferences. A total of 4039 contributions was submitted to HCII 2011, of which 1318 papers were accepted for publication. The total of 154 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on DUXU theory, methods and tools; DUXU guidelines and standards; novel DUXU: devices and their user interfaces; DUXU in industry; DUXU in the mobile and vehicle context; DXU in Web environment; DUXU and ubiquitous interaction/appearance; DUXU in the development and usage lifecycle; DUXU evaluation; and DUXU beyond usability: culture, branding, and emotions.
UI/UX design has become very popular in recent years despite the confusion that exists between them. This book settles the decades-long confusion regarding these two professions and also gives a comprehensive guide on how both designs work together to bring ideal designs to life.You will also learn how colors, fonts, images and the Kaizen concept plays a positive role in all UI/UX designs.Some information you will get from this book includeThe Differences between the UX and UI Which comes first in the design process? What are the different effects of UX and UI designs in web pages and applications? Choosing, Practicing and mastering a design tool Researching Creating surveys Steps to create an effective survey Tools for creating surveys online Involving colleagues, stakeholders and partners in the design process How different individuals might use the product or serviceOne on one interviews BrainstormingCompiling your research and putting them togetherDrafting diagrams of proposed user steps Drafting wireframes Creating a Prototype Bringing the UI designer into the picture Implementation and Design Frontend development and its languages Backend DevelopmentTestingQualitative and quantitative user research Usability testing Tips to getting a good usability testing Types of usability testingIterative testing Advantages of Iterative testing Steps to making a good iterative testing Signs of a good UX design Signs of a good UI design Designing the ideal digital product Making users the center of your design using UCD Taking a mobile first strategyFocusing on quality rather than quantity Information architecture (IA)Why you should be a UX and UI designer The user InterfaceHow graphic design knowledge helps in UI designUsing breathtakingimages Effects of colors and font Responsive and adaptive designAnd Lots moreScroll up and hit the BUY NOW WITH 1-CLICK Button to get started
Do you want start working as a UI Designer ? Do you want understand what is UI / UX and other basic staffs to start your journey in UI / UX Design ?Then This is book is for you , as you know UI / UX is the important phase of software development and when you use this book to learn without User Interface elements and User experience researches and information you will not able to use this web application in this way or when you browse in Website and you feel tired of using it its mean that UX researches and Backbone of that product is weak and useless or if you love working with a software or website you love colors of website or any other visual elements with good emotions that you have while working with a specific website and software or a product its mean that UI / UX is of following website or any other products or very strong and powerful Do you think that UI Designers use Photoshop or coding in the same way as other Designers?Do you know what are the basic concepts, settings and tools UI Designers know and you don't?So if you want to learn UI Design with Photoshop and upgrade your confidence and Skill levels in Photoshop; this course is for YOU. This course is equally good for Beginners and Experts so don't worry if you haven't used Photoshop before.Most of us don't know the basic settings, shortcuts, tools and extension we need into become a UI Designer, we make same mistakes and keep on wasting time online searching for different settings and answers to common UI Design issues and problems.
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.